MINDLINK PENDING… achieved
UPLOAD OF HYPERLENSES PENDING… achieved
Transtemporal mission log - uploaded by Chronosentry Quinsar (Cydonia
node of Psycojog Empire).
The primary outcome of this incursion onto enemy territory is to assess opportunities for Psycojog invasion of the humanoid construct designated ‘City: Eden Burrow.’ Ideally this will take the form of a stealth-mode invasion across time. Chronosentry lensfindings follow.
The primary outcome of this incursion onto enemy territory is to assess opportunities for Psycojog invasion of the humanoid construct designated ‘City: Eden Burrow.’ Ideally this will take the form of a stealth-mode invasion across time. Chronosentry lensfindings follow.
(For the purposes of this datablink, the 5 highlighted lenses afford an
associative and interconnected cross-section of City in question. Achromatic
eight-in-one flashthrough is operational.)
Mission objective is to identify who will kill the city in the future.
Focalized precogging has predicted a multipossible that the city will-and-will-not be destroyed in 2113. A floating undecidable. Many coggers could not handle and selfploded. Now will attempt transtemporal analysis of city health to
discover overall fate.
1. Beginning exploration of humanoid construct Eden Burrow. Coordinates
locked on to supposed locus of humanoid control mechanisms, ‘Scottish
Parliament.’ Also detonation point of Chromobomb that is believed to have
destroyed city. Fixed-point touchdown briefly coincides with nightcycle. Cityghost
presence strong - one of many warring factions and potential enemy obstructions
in city. Many different messages of control are being sent. Engaging psychic
countermeasures. Will be necessary to advance interaction with other
transtemporal spirit entities.
2. Cityghosts flee to mass around parliament locus. A mechanical island
fallen from the sky in the future, a crashed and smouldering wreck. This is
ground zero of the blast radius. Cityghosts mine it for intent. They are unseen
by the humatons but are constantly at war with them, seeking to obstruct their
progress - muddling their message. Being of Small Time, the humatons on this plane operate only as biowalkers - unable to see beyond clockstopped limitations of their realm.
Those of Big Time walk above and battle always for supremacy.
3. First signs of biowalker technology designed to obstruct carporters - native vehicular intelligences of city. Also first forthcoming evidence of runespeak - primitive
higher language of biowalker mystics. Appropriate use of runespeak allows for
basic biowalker access to Big Time consciousness. Nearby at ‘palace of royalty’
there is little indication of consciousness.
25. Greenfeelers have solidarity for unchanging homeshapes. The two exchange memories, unite and combine to fight.
29. Cityghosts are in retreat. Not for ever but for now. Eternal structures and memory shapes of CHURCH HOUSE are reinstalled and reinstated in new defence of old.
31. City has ended. It gives way to the sea. I have kept ambulating
until the die-off; except the city is not dead. It lives and dies in paradox.
4. Talkboard ‘Everyone home safe every day’ reassures biowalkers that ‘you
are here.’ Cognitive dissonance is achieved through deployment of contradictory
phrase ‘Can’t: level.’
5. Early signs of city breakage. Ground level is infirm. Wounds in stone
flesh attract tubefeeders and cellular infection spreads.
6. CIGS: runespeak acrospell conjured by solitary biowalker mystic. Stands
for Cohesive Integrated Gigantic Smashface. I have no further data on this.
7. Speedworm overlane. Talkboard communicating futureslipped message
predicts eventual of fate overlane: ‘GIVE WAY.’
8. ‘PERMIT’ runespeak. Allows biowalker passage down assigned travellanes.
Big Time intelligences are mainly responsibly for implementation of
language-based control systems.
9. Having strayed from its designated safe-territories, a balanceboard is
time-murdered for attempted lanecrossing. Balanceboards are not permitted to
perambulate.
10. Greenfeelers feed on the decaying carcass of an oldpass; re-wiring its
travel coordinates.
11. Cargo-cult mechanoids,
recovered by biowalkers and erected in paean to long-extinct sky-gods.
12. Nuugrafficks engage in slow-time conflict with elder surfaces. The result
is a near-permanent stalemate of colour chaos.
13. Deceased Talkboard. Killed by excessive sensitivity to carporter motion.
14. Further extant manifestations of biowalker runespeak.
15. Native animal spirits, summoned via nuugraffick ritual, guard passing humanoids from malicious cityghost intent.
15. Native animal spirits, summoned via nuugraffick ritual, guard passing humanoids from malicious cityghost intent.
16. Activation of central city defences at site of neverending conflict
called ‘Leaf War.’ Designated causal disaster zone.
17. Armoured buildings attempt
to protect their pastselves from cityghost reprogramming. Counter-intuitive
interdimensional malware hacks and infects oldstone with self-replicating
glassteel nanotech which regenerates city edifices into strange new forms -
which echo past impressions without resembling them exactly.
18. Here buildings become sad and detach from gravitational constraints. This ongoing contradiction
of time is predicted to cause a chain reaction and culminate in a self-haunting
citydeath event in 2113 that will completely annihilate and permanently remove
the temporal image of Eden Burrow from the prima worldarc.
19. Walls burn with runespeak layers, illustrating the conflicts of City. Being themselves negative astral imprints of unresolved humaton though
processes, the cityghosts are perpetually locked into a cyclical deathmatch
with the environment that originally created them - which continues to endure,
persist and evolve where they cannot. As it attempts to evolve naturally in
co-creation with biowalkers, carporters and other more benevolent spirit
intelligences, the indelible shadow of cityghost thought re-writes, overwrites
or deletes its memory of earlier versions.
20. Cybrid Elefffant infantry defend the region on behalf of cityghosts. Henceforth, the cityghosts’ ultimate
attacking goal is the deletion of the cityheart at the height of miles: the
Remembering Stone Which Endures And Protects City. This wrongtime energy
manifests itself as City tries to cloak itself from ghost attack. It is present
in the travellane-dwelling biowalkers - many of their number cast adrift by soul mismanagement.
Primarily it is in the disruption; drilling, hammering, beeping. Ebb and flow.
Noise of City is noise of its beginning and end.
21. cityghosts have a constant presence and police the travellanes by means
of their stopgo system. Stopgos are limited-capacity AIs tasked only with
mediating between the oppositional movements of both humanoids and carporters.
22. Leaving the war zone. Carporters are disincorporated mid-flight as they
attempt to escape the conflict.
23. In isolated areas outside of the main war zone, small pockets of humaton resistance have
managed to use the cityghosts’ own glassteel tech against them. Here a
cityghost stands trapped behind an makeshift Armani field; its purpose negated
by contradictory ideas of beauty and perfection.
28. This baby binface has been hiding the whole time. It is afraid, but
safe.
25. Greenfeelers have solidarity for unchanging homeshapes. The two exchange memories, unite and combine to fight.
26. I am stunned by a message from afar. CHURCH HOUSE is here. CHURCH HOUSE
could help turn the tide of this war.
27. CHURCH HOUSE activates runespeak on nearby talkboards. ‘Please treat the
trees with care’ incantation gives new power to green feelers.
28. CHURCH HOUSE energy breaks the forced labour camps and frees a million
bin faces who join the struggle Overjoyed, the baby binface I previously
encountered is reunited with its parental units.
29. Cityghosts are in retreat. Not for ever but for now. Eternal structures and memory shapes of CHURCH HOUSE are reinstalled and reinstated in new defence of old.
30... 46? I think this is a mistake.
32. City sends me a message. My mission here is accomplished; I must return
to the distant bank of stars from whence I came.
34. Initiating launch coordinates. Destination Cydonia node, Psycojog
empire. I shall return to Eden Burrow in 100 cycles. Remaining now-peaceful
cityghosts send me a goodbye message. It goes, 666,666, 6 66. I’m not sure what
that means.
35. Final lens portion.
Cityghosts drift on into the night. They raise hands in worship to all that is
old, all that is new. Integration. Cities can die but they know how to survive.
This one must be kept under watch, always.
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